Continuing the description of the DEVELOP conference, I went to the following sessions:
Online Functionality for Your Nex Game? Why Not Go 100% Online!
This talk was given David Jones, CEO of Realtime Worlds. His talk was focused on giving a description of what he has done before, and how this has lead up to the creative vision of Realtime Worlds and what they are working on today (APB).
Except for talking with different HR people looking for programmers at a couple of conferences, I don't really konw much about Realtime Worlds. For those of you who are like me, here is a trailer for APB:
Dave Jones has previously worked on several big titles, including GTA. Even though this inspiration and background can be clearly seen in Realtime World's previous game, Crackdown, as well as APB, Dave Jones was a real inspiration in that he seemed to have a genuine wish to move the industry forward.
- Attention to detail
- Simple building blocks, compound effects
- Great training, keep it contemporary
- Humour
- Innovate, Forge a genre
Playstation@Home - First Term Report
I don't know why a keep going to Sony sessions, as they continue to disappoint me. The ever so friendly Sony guys are never really able to divulge any information of real use. Don't misunderstand me, I really think that Sony has a cool brand, I appreciate their continuing support of innovative and cross-genre titles and as a programmer and old-time demo coder I have a special appreciation of the PS3 architecture. Though I must say that as long as I can remember, they have been botching up their PR with developers, and especially in this time of user-generated content (both in the sense of gamers creating content, and of small developers creating content for aggregators) I am fearing that Sony's persistent insistence on control may cause them to get so far behind that it will take generations to get ahead again.
In the face of all this adversity I do think Peter Edward, the Home Platform Director did an admirable job. Basically Home seems to be just a promotional platform for the big players, cleverly disguised as a social network. With more ambition Home could become the Facebook of the consoles and gain the popularity and cross-demographic profile of the modern social networks on the internet (which is also seem to profile Sony seem to want for the PS3). However, I don't think it can be done unless Sony agrees to give up an unprecedented amount of control as well as give out free access to their software development suites.
- 7 million users
- 3 million of them in Europe
- only(hi!) 80% of the users are 18 - 35 years old.
When a creative director attacks! or What I learned this year with EA!
Dollars, vegetables, ceci n'est pas une pipe (ed - reminds me of one of my textbooks on archaeology), games as art are twaddle - they must make a profit but can be artful, creative director as a muppet hell bent on design, creative director as number cruncher, creative director as bond-super-villain, EA course for designers, 3 things things that inspire you, to get inspired you think of the Eiffel Tower?, inspiration from office with walls painted green, green is the color of creativity and madness, old ideas can be great if exposed to people who don't know them, golden ages, games on socks, The Empire Strikes Back, you are defined by culture, creativity works better under constratins, Ronald Reagan, Margaret Thatcher, police with big sticks, tapes, floppy disks, bank of England, no-one cares about history, Richard Wiseman, draw Q on head, be suspicious of people who has theories with several levels, be suspicious of people who do not name their theories after themselves, all managers are Captain Picard and Kirk who either see the tree or the forest, Confessions of a Madman, game design is compilicated because people make it complicated, EA has come to its senses,
You wouldn't know from the jumble of words above, but this was probably one of the best sessions I attended.
- Mary Poppendieck - Implementing Lean Software Development
- Bas Vodde - The Nokia Test (later improved by Jeff Sutherland)
- Bruce Tuckman - Forming, Storming, Norming and Performing
- Will Schutz
- Before setting out to make an original game, you ned to have three hearts
- Your foundation is the central meaning in your game
- Documents are not the life force of your game

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